| Campaign |
|---|
| AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
| Era |
| AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
| Language |
| C |
The Dark Assassin appears and disappears at a moment's notice. No one knows where he came from or why he acts the way he does, but the trail of death he leaves in his wake is unmistakeable.
Special Notes: The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures.
| Advances from: | |
|---|---|
| Advances to: | |
| Cost: | 25 |
| HP: | 52 |
| Movement: | 6 |
| XP: | 150 |
| Level: | 2 |
| Alignment: | chaotic |
| ID | Dark Assassin1 |
| Abilities: |
![]() | scythe blade | 9 - 3 melee | |
![]() | darts blade | 6 - 4 ranged | poison |
| Resistances: | |
|---|---|
| blade | -30% |
| pierce | -20% |
| impact | -20% |
| fire | 0% |
| cold | 0% |
| arcane | 20% |
| Terrain | Movement Cost | Defense |
|---|---|---|
| Cave | 2 | 50% |
| Coastal Reef | 2 | 50% |
| Deep Water | 99 | 30% |
| Flat | 1 | 60% |
| Forest | 2 | 70% |
| Frozen | 2 | 40% |
| Hills | 2 | 70% |
| Impassable | 99 | 50% |
| Mountains | 3 | 70% |
| Mushroom Grove | 2 | 70% |
| Sand | 2 | 40% |
| Shallow Water | 2 | 40% |
| Swamp | 2 | 40% |
| Unwalkable | 99 | 20% |